In a bid to help my games get more exposure, I've decided to upload MacOs builds of my games. However, I don't own a Mac and have no way of properly playtesting it, unless I do a virtual PC setup or something, which is more trouble than it's worth. A bit irresponsible of me to release something I haven't fully playtested, but it's not like I'm a AAA company selling it for $$$. Encounter any problems? Just comment, email, or DM me! I will try my best to fix it! But fingers crossed it's all gravy, since the games should function the same way. I mean... In the end you just use your mouse and keyboard. That can't go wrong, right?
I'm thinking of rolling out Mac versions of the Flash projector files but the export process is different so I'm only testing with one game (Classroom Blitz) for now. Well, they're on Newgrounds in their original flash format which I believe can be played with any system so check it out if you don't wanna use exe!
I have the option to export for Linux too but I know about it even less. I don't know anybody that uses Linux! Do people play games on it? Whoops! I'm just exposing myself for not having human contact for years!
Saturday, January 31, 2026
Games Now Playable On MacOs?!
Saturday, January 10, 2026
Ko-Fi Update
My sister said that I could upload my games on Google Play/App Store and put some ads for some revenue. While that sounded reasonable I just abhor ads and can't find myself integrating it in any part of my games. I mean, yeah, it's a good suggestion and many are doing it but it just doesn't feel right. Well, it would also be hypocritical since I use adblockers. LOL.
Anyway, I decided to open a Ko-fi and let people donate if they wanna support me instead of subjecting themselves to potentially repulsive ads. People can also donate through itch.io if they prefer to. Of course, all my games will be always be free to play and all of this is optional. No paywalls for anything, I can promise you that!
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